Sujan Naik
Unity,  C#,  machine learning

Robosim Roguelike Scholar

Author

Sujan

Date Published

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RoboSim Roguelike Scholar


Computer Science BSc Final year Knowledge Exchange Project with IBM


A video preview: https://youtu.be/_wCXgZ2Xxfk

Scripts: https://github.com/Sujan-Naik/RoboSim-Roguelike-Scholar?tab=readme-ov-file


What I produced

An entertainment learning game in Unity.

An Academic report.


Academic

Entertainment Learning Game in Unity to guide a learner through the SkillsBuild platform for learning about AI.

Local implementation of LLM using 4 bit quantised Phi-4 (14B) for reward mechanism Q&A and feedback.

A gamified question and answer system using LLMs to provide questions and evaluate student answers, granting a new ability if correct.


Gameplay

3D Roguelite inspired by Risk of Rain 2.

Procedural Level Generation with assets from the Unity Asset store, Unity Terrain and Gaussian Noise through FastNoiseLite library.

A Procedural ability system.

A Combat system allowing the use of ranged (a bow, 1 handed guns, 2 handed guns) and melee weapons

Modelling, rigging and animations of a player and enemy character made in Blender