Sujan Naik's Personal Site
I am a Software Engineer, Game Developer and Designer.
My Background
Computer Science BSc Graduate at King's College London in 2025.
Currently studying an MSc Computer Games Programming at Goldsmiths University of London, graduating in 2026.
I specialise in the Unity game engine.
I also have an interest in Fullstack Website and Mobile App development.
I have familiarity with AWS.
Navigating this site
This home page provides an understanding of my best works - and projects have their own more substantial pages detailing information.
Alternatively visit the posts page to see all of my projects by themselves.
My Extra-Curricular accomplishments this year
SEE THE BLOG POSTS SECTION TO LEARN MORE
- Volunteered at the AI and Games conference and Good Game Dev Fest
- Took part in a BrainGaze XR Hackathon and worked on my first VR Game designed to provide treatment to adolescents with ADHD
- Developed a brick breaking Game at the IGDA Physical Game Jam
- Became a Programme Rep at Goldsmiths
- Delivered an Intro to Unity and Game Development Talk with Goldsmiths Tech Society - with future recurring sessions to come next year!
Check out My Story if you prefer a chronological and purely textual portfolio, or continue below.
My Graduation Video from my Computer Science BSc at King's College London
Overview of my best Games
RoboSim Roguelike Scholar
3D Roguelite inspired by Risk of Rain 2 with Gamified LLM and TTS Reward Mechanisms.
Developed for my Computer Science BSc Final year Knowledge Exchange Project with IBM.
Video viewable at the full page link
Lindenmayer System Generator for Game Tooling Pipelines
L-System Generation with 3D visualisation built using ImGUI and OpenGL with GLFW 3 and GLM.
Features parameters which are hotkey-able realtime and a .OBJ model export to provide a starting point for vegetation for 3D modellers.
Taxi Terror Prototype
Developed as part of the Unity Junior Programmer Learning Pathway.
A Casual Taxi Driver Game.
Playable at https://sujan-naik.itch.io/taxi-terror-prototype
Showcase
Below contains a non-exhaustive list of non-game dev related portfolio work, chosen due to the quality and magnitude of effort.

A Cross-Platform Social Media App for Digital Creatives. Share media , projects with devlogs and play itch embeds without leaving the app.

Putting the head on headless UI. An ESM and React based UI Component Library - built using Next.js. Provides ready to use components.

Turn raw ideas into fully structured software projects.. Publish your manuals and documentation to collaborators or end-users with a shareable link.

An responsive polling web application for Informatics lectures by Team Marshall & Co. Developed using the MERN stack.
The official Unity Junior Programmer Learning Pathway
https://learn.unity.com/pathway/junior-programmer
8 Weeks of work, 14 Games all playable on https://sujan-naik.itch.io/
18th October 2025 - Now
Games later on are more substantial.
Best work and most individual is https://sujan-naik.itch.io/taxi-terror-prototype featuring a Taxi Delivery style game that makes use of a counting mechanic provided by the pathway mission.
Sounds and Effects
https://sujan-naik.itch.io/revenge-of-the-logs-unit-3
https://sujan-naik.itch.io/balloons-bombs-booleans-challenge-3
Gameplay Mechanics
https://sujan-naik.itch.io/sumo-marbles-unit-4
https://sujan-naik.itch.io/challenge-4-soccer-scripting
User Interface
Publishing
https://sujan-naik.itch.io/taxi-terror-prototype
Managing Scene Flow and Data
https://sujan-naik.itch.io/data-persistence-project
Applying OOP Principles
TBD
Languages and Tools
Languages TypeScript, JavaScript, Python, C++, C#, Java
Frontend React, Next.js, Vue, HTML, CSS
Backend & Databases Node.js, PostgreSQL, MongoDB, MySQL, SQLite
CMS WordPress, Payload CMS
Infrastructure & Deployment AWS, Vercel, Render, Railway
Version Control Git, GitHub, Unity Plastic SCM
Tools Drizzle ORM, Supabase
Interested in contacting me for an Opportunity ?
Message me on my LinkedIn
